import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class Poulaines(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 1,
                'pvMod': 0,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'pair of poulaines',    # name
                parole.map.AsciiTile('[', colors['Sienna']), # appearance
                1,          # weight (lbs)
                ['feet'],   # slot(s)
                5500,       # energy to wear
                bonuses,
                unidDescription="These pompous leather shoes have an "
                "exaggerated pointy toe and are favored by courtesans and fops "
                "alike. Perhaps not the ideal footgear for an adventurer, "
                "poulaines at least provide complete coverage of the feet.")

#========================================
thingClass = Poulaines



